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OGM to Zune Converter

OGM to Zune Converter software directory lists the most popular OGM Zune Converter software that can help you convert OGM files to Zune Player.

Our professional digital video/audio editors test various software and pick the best one(s) from them. With software listed in this convert OGM to Zune software directory, you can conveniently convert OGM files to Zune Video. Please click on their titles for details.


ogm to zuneAiseesoft Zune Video Converter is a video/movie converting program that can convert video/movie to MicroSoft Zune video by three formats: WMV, MP4 of H.264 and MP4 of Xvid.

It can convert from almost all video formats including AVI, AVS, OGG, MKV, FLV, NSV, 3GP, M4A, M4V, MP4, MPEG, MPG, DAT, M1V, M2V, M2P, RM, RMVB, ASF, WMV, DivX, XviD, Dvr-ms, TiVo, OGM to Zune Movie / Zune Video format. It has easy-to-use interfaces, the fastest converting speed with excellent output Video and Audio quality.


OGM to Zune, Convert OGM to Zune, OGM to Zune Converter, OGM Zune ConverterAVS Video Converter is a powerful video converter supporting nearly all video format, including AVI, MPEG, ASF, WMV, RealVideo, DivX, MKV, OGM, etc.

With it, you can easily convert OGM to AVI, OGM to MPG, OGM to WMV for Zune, all to RealVideo. The MPEG encoder provides more options for VCD, SVCD, and DVD compliant output. Extreme fast conversion speed and friendly user interface let you convert video files between many formats with ease.


What's OGM
OGM stands for OGG Media which is the name of the Ogg container implementation by Tobias Waldvogel. OGM can be used as an alternative to the AVI container and it can contain Ogg Vorbis, MP3 and AC3 audio, all kinds of video formats, chapter information and subtitles.

What's Zune
Zune is Microsoft portable MP3 media player will be launched this year (maybe November). Zune is the brand and device name like iPod, and comes from the project Argo.
Zune is under Microsoft's new Entertainment & Devices Division, and is headed by, among others, Robbie Bach, J Allard (Corporate Vice President and Chief XNA Architect), and Bryan Lee (Corporate Vice President and CFO, Entertainment and Devices Division), which accounts for the division of this project from the rest of Microsoft, similar to how the Xbox project was also strictly separated.